About Michael

Hi, I’m Michael!

Lead Pipeline Technical Director and software engineer specializing in production pipeline architecture, DCC integration, tooling, and workflow automation for VFX, animation, and games. Extensive experience developing production systems and artist-facing tools across complex multi-application environments, with a focus on C++, Python, and pipeline integration.

Experienced in bridging software engineering and creative production, from C++ plugins and application integrations to production tracking, package management, CI/CD, publishing, and artist workflows.

I Specialize In:

Programming:
C++, C, Python, C#, JavaScript, MEL, MaxScript, Bash, PowerShell

DCC / VFX / Animation:
Maya, Houdini, Nuke, 3ds Max, Harmony, Gaffer, RV, Blender

Production & Pipeline:
Rez, Flow Production Tracking, Deadline, Git, GitLab, Jenkins, Jira, YouTrack

Digital Media:
Photoshop, Premiere, DaVinci Resolve

Game Engines:
Unreal Engine, Unity

Operating Systems:
Linux, Windows, macOS