About Michael

Hi, I’m Michael!

Lead Pipeline Technical Director and software engineer with 19+ years of experience in pipeline engineering, technical direction, and production tooling across animation, VFX, and games. Specializes in pipeline architecture, DCC integration, artist-facing tools, workflow automation, publishing, and production systems.

Technical leader with experience providing direction, mentoring, code review, production support, technical estimation, prioritization, and cross-department coordination. Hands-on background in Python/PySide,
C++, DCC plugins, CI/CD, production tracking, package management, and complex multi-application workflow.

I Specialize In:

Pipeline & Technical Direction: Pipeline Architecture, Workflow Automation, Artist Workflows, Publishing, Production Tracking, Pipeline Integration, Production Support, Technical Planning

Programming: Python, C++, C, C#, JavaScript, MEL, MaxScript, Bash

Development: Git, GitLab, Jenkins, CI/CD, CMake, Agile, Scrum, Code Review, Technical Estimation, Scope & Prioritization

DCC / Production: Maya, Houdini, Nuke, 3ds Max, Harmony, Gaffer, RV, Unreal Engine, Flow Production Tracking, Deadline, USD, Photoshop, Premiere

Tools & Integration: PySide, PyQt, Qt, DCC Plugins Rez, Artist-Facing Tools

Platforms: Linux, Windows, macOS