Hi, I’m Michael!
Lead Pipeline Technical Director and software engineer specializing in production pipeline architecture, DCC integration, tooling, and workflow automation for VFX, animation, and games. Extensive experience developing production systems and artist-facing tools across complex multi-application environments, with a focus on C++, Python, and pipeline integration.
Experienced in bridging software engineering and creative production, from C++ plugins and application integrations to production tracking, package management, CI/CD, publishing, and artist workflows.
I Specialize In:
Programming:
C++, C, Python, C#, JavaScript, MEL, MaxScript, Bash, PowerShell
DCC / VFX / Animation:
Maya, Houdini, Nuke, 3ds Max, Harmony, Gaffer, RV, Blender
Production & Pipeline:
Rez, Flow Production Tracking, Deadline, Git, GitLab, Jenkins, Jira, YouTrack
Digital Media:
Photoshop, Premiere, DaVinci Resolve
Game Engines:
Unreal Engine, Unity
Operating Systems:
Linux, Windows, macOS