Projects

Here are some of the projects I’ve had the opportunity to work on

Tomb Raider

Pipeline Technical Director

Scanline VFX
2018

Batman v Superman: Dawn of Justice

Pipeline Technical Director

Scanline VFX
2016

In the Heart of the Sea

Pipeline Technical Director

Scanline VFX
2015

Teenage Mutant Ninja Turtles

This was one of my favorite shows growing up and I had a ton of the comics, toys and video games. The show was a lot of work to meet the high expectations from everyone involved, but turned out to be a lot of fun too.

2012-2013
Bardel (Nickelodeon)

Monsters Vs. Aliens

An interesting and fun TV series based on the movie of the same name. This had its own set of challenges, especially with the main character Bob, who as a morphing, partially transparent, gelatinous blob needed unique solutions in numerous stages of the pipeline.

2012-2013
Bardel (Nickelodeon)

Fanboy and Chum Chum

Fanboy and Chum Chum was the first full use of the Nickelodeon pipeline after Planet Sheen. The main challenge for this show was adopting some of the legacy tools and scripts on previous productions and making them more project independent.

2011-2012
Bardel (Nickelodeon)

Planet Sheen

Planet Sheen was a rescue project. I came in towards the second set of episodes of the production and it was a unique challenge attempting to merge two different studios’ art pipelines, naming conventions and assets. Maya, C++, Python and MEL were the main focus for the art pipeline.

2011
Bardel (Nickelodeon)

Tail Towns

Tail Towns was a 3D MMO, consisting of a large team of developers and artists. The team had a lot of drive, but ultimately the company decided to branch this property into a different direction. Technologies included, 3Ds Max, Photoshop and Unity.

2009-2011
Ganz

Whack A Beaver

Whack A Beaver is an App developed for the iPhone. This included writing all the game logic, App Store communication and server back-end integration in a combination of C#, Objective-C and PHP.

2009
Hooler Studios

Just Leap In

Just Leap In was a browser based 3D virtual world social platform. My work on the project involved game development, plugins and artist tools in a combination of languages and technologies including: C++, C#, Javascript, Perl, Cg and GLSL for Softimage XSI, Adobe Photoshop, and Unity (both in the Unity source code and Unity scripting).

2007-2009
Leap In Entertainment

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