Categories
code of the day cotd

Code of the Day: Final Toon Shader

Final Toon Shader 3.6 script by nitisara: http://www.creativecrash.com/maya/downloads/scripts-plugins/c/final-toon-shader Also called MakeToon this script creates an interface to creating a custom toon material node with additional attributes for any later adjustments.

Categories
code of the day cotd

Code of the Day: Skinny

Skinny 3.9.0 script by asod: http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/skinny Skinny is a tool that has a couple quick menus for quickly painting paints on a rigged character (or object). The tool allows grouping of objects into sets to allow them to be painted individually, as well as a number of tools for selecting or organizing mirroring, rotating joints […]

Categories
code of the day cotd

Code of the Day: XTools

XTools 4.1.1 by andrewosiow: https://www.creativecrash.com/maya/downloads/scripts-plugins/polygon/c/x-tools–5 This tool creates an interface of tools of having a number of tools in one area. The buttons overload 20 of the standard interface, and each button has a popup menu that are similar to the tool. This puts a lot of functionality in one place.

Categories
code of the day cotd

Code of the Day: BatchRename

Creative crash site again today with the BatchRename script by Shepherd: https://www.creativecrash.com/maya/downloads/scripts-plugins/c/batchrename This script allows files to be renamed based on prefix, base name, base number and format. It selects all the files in the directory and renames them based on the order returned from os.listdir()

Categories
code of the day cotd

Code of the Day: PoseLib

Creative crash site again today with the PoseLib script by seith: https://www.creativecrash.com/maya/downloads/scripts-plugins/c/poselib This script allows keyable attributes to be saved to an XML file and reapplied to the object (or different objects with the same named attributes). The script offers quite a number of options for the creation and management of the pose.

Categories
code of the day cotd

Code of the Day: Zoomerate

Creative crash site again today with the Zoomerate script by mooKid: https://www.creativecrash.com/maya/downloads/scripts-plugins/c/zoomerator-mel This script creates an interface for a camera to track, pan and zoom a camera quickly (in the x, y, or z axis). The interface allows any camera to be selected, and provides an option to reset the camera.

Categories
code of the day cotd

Code of the Day: Rivet Button

Creative crash site again today (will get to the cheese factory soonish), today I looked at the Rivet Button script by bazhutkin: https://www.creativecrash.com/maya/downloads/scripts-plugins/c/rivet-button–2 Simple little script that creates a locator which is constrained to two edges on a polygon or one point on a NURBS surfaces.

Categories
code of the day cotd

Code of the Day: AbAutoRig

Again with creative crash site today, I looked at the AbAutoRig script by crumbly: https://www.creativecrash.com/maya/downloads/scripts-plugins/character/c/abautorig This script is another auto rigging tool (a focus of mine for the last little while), and gives a feature set for building a bipedal skeleton. Some of the options include: FK/IK controls with auto align, mirroring tools, scalable stretchy […]

Categories
code of the day cotd

Code fo the Day: AKS_LightRay

More creative crash site today, I looked at the AKS_LightRay script by Kilik: https://www.creativecrash.com/maya/downloads/scripts-plugins/c/aks_lightray–2 This script is a neat little tool for creating light rigs based on existing vertex selection. The built-in option is to use the vertices of a sphere to create a Global Illumination (GI) setup, but could be used on any number […]

Categories
code of the day cotd

Code of the Day: RockGen

More creative crash site today, I looked at the RockGen 2.0 script by Terry Stoeger: https://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/misc/c/rockgen–2 This script is a neat little tool for creating rock formations with a click of a button. The number of rocks, distribution radius, sheer, noise, min and max.