Here are some of the projects I’ve had the opportunity to work on
Free Guy
Pipeline Technical Director
Scanline VFX
2020
Godzilla Vs Kong
Pipeline Technical Director
Scanline VFX
2020
Terminator: Dark Fate
Pipeline Technical Director
Scanline VFX
2019
Midway
Pipeline Technical Director
Scanline VFX
2019
Game of Thrones
Pipeline Technical Director
Scanline VFX
2019
Ant Man and the Wasp
Pipeline Technical Director
Scanline VFX
2018
Tomb Raider
Pipeline Technical Director
Scanline VFX
2018
Power Rangers
Pipeline Technical Director
Scanline VFX
2017
Independence Day: Resurgence
Pipeline Technical Director
Scanline VFX
2017
Batman v Superman: Dawn of Justice
Pipeline Technical Director
Scanline VFX
2016
In the Heart of the Sea
Pipeline Technical Director
Scanline VFX
2015
Teenage Mutant Ninja Turtles
This was one of my favorite shows growing up and I had a ton of the comics, toys and video games. The show was a lot of work to meet the high expectations from everyone involved, but turned out to be a lot of fun too.
2012-2013
Bardel (Nickelodeon)
Monsters Vs. Aliens
An interesting and fun TV series based on the movie of the same name. This had its own set of challenges, especially with the main character Bob, who as a morphing, partially transparent, gelatinous blob needed unique solutions in numerous stages of the pipeline.
2012-2013
Bardel (Nickelodeon)
Fanboy and Chum Chum
Fanboy and Chum Chum was the first full use of the Nickelodeon pipeline after Planet Sheen. The main challenge for this show was adopting some of the legacy tools and scripts on previous productions and making them more project independent.
2011-2012
Bardel (Nickelodeon)
Planet Sheen
Planet Sheen was a rescue project. I came in towards the second set of episodes of the production and it was a unique challenge attempting to merge two different studios’ art pipelines, naming conventions and assets. Maya, C++, Python and MEL were the main focus for the art pipeline.
2011
Bardel (Nickelodeon)
Tail Towns
Tail Towns was a 3D MMO, consisting of a large team of developers and artists. The team had a lot of drive, but ultimately the company decided to branch this property into a different direction. Technologies included, 3Ds Max, Photoshop and Unity.
2009-2011
Ganz
Whack A Beaver
Whack A Beaver is an App developed for the iPhone. This included writing all the game logic, App Store communication and server back-end integration in a combination of C#, Objective-C and PHP.
2009
Hooler Studios
Just Leap In
Just Leap In was a browser based 3D virtual world social platform. My work on the project involved game development, plugins and artist tools in a combination of languages and technologies including: C++, C#, Javascript, Perl, Cg and GLSL for Softimage XSI, Adobe Photoshop, and Unity (both in the Unity source code and Unity scripting).
2007-2009
Leap In Entertainment