Categories
indie portability

Indie multi-platform game development

Often indie developers get caught up in following the “big boys” and trying to do as they do. With a large company, there is a lot of focus on releasing on multiple platforms, in multiple languages, on their first release, and to create a big splash. My advice is: don’t do it.

Categories
game programmer indie

Full Indie Meetup

I went to another Full Indie meetup http://www.fullindie.com/2011/05/12/full-indie-anniversary-event-thursday-may-19th/ this one had a talk with Chris Stewart from Barking Dog studios and Andy Moore from Radial Games. The talk was good, quite a lot of people coming out, and a good motivator for going home and working on your own games.

Categories
game programmer indie

Full Indie (Game Dev Event)

In order to keep up with some of the game development stuff, I decided to attend Vancouver Game Indie community (Full Indie) demo night: http://www.fullindie.com/2011/04/12/april-event-game-demo-night-rocked/ It was interesting to see what Vancouver had in the way of indie developers, and looked like there was some good stuff. I suspect that a large percentage of the […]