Often indie developers get caught up in following the “big boys” and trying to do as they do. With a large company, there is a lot of focus on releasing on multiple platforms, in multiple languages, on their first release, and to create a big splash. My advice is: don’t do it.
Category: indie
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Full Indie Meetup
I went to another Full Indie meetup http://www.fullindie.com/2011/05/12/full-indie-anniversary-event-thursday-may-19th/ this one had a talk with Chris Stewart from Barking Dog studios and Andy Moore from Radial Games. The talk was good, quite a lot of people coming out, and a good motivator for going home and working on your own games.
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Full Indie (Game Dev Event)
In order to keep up with some of the game development stuff, I decided to attend Vancouver Game Indie community (Full Indie) demo night: http://www.fullindie.com/2011/04/12/april-event-game-demo-night-rocked/ It was interesting to see what Vancouver had in the way of indie developers, and looked like there was some good stuff. I suspect that a large percentage of the […]