In the new game trailer for Soul Calibur 5 http://www.gametrailers.com/video/character-creation-trailer/723519 they show the awesome character customization ability. This is quite well done, and while not exactly the same as something like Spore, where appendages and weight changes, it is nevertheless still quite impressive.
I went to another Full Indie meetup http://www.fullindie.com/2011/05/12/full-indie-anniversary-event-thursday-may-19th/ this one had a talk with Chris Stewart from Barking Dog studios and Andy Moore from Radial Games. The talk was good, quite a lot of people coming out, and a good motivator for going home and working on your own games.
The Game Programming Golden Rules by Martin Brownlow offers nine chapters on various game programming topics. For this review I will go through the chapters with a brief comment on each of them.
In order to keep up with some of the game development stuff, I decided to attend Vancouver Game Indie community (Full Indie) demo night: http://www.fullindie.com/2011/04/12/april-event-game-demo-night-rocked/ It was interesting to see what Vancouver had in the way of indie developers, and looked like there was some good stuff. I suspect that a large percentage of the […]
There is a fun little game GameDev Story for the iphone/ipod http://itunes.apple.com/ca/app/game-dev-story/id396085661?mt=8 that I have been meaning to write about. The game itself is pretty addictive, and kudos to the idea and execution (if you haven’t tried it, it is definitely worth a look, and some of the games you compete against like “Street Cleaner […]
The programming languages to know (for Game Programmers and Technical Artists), but can really be applied to almost any programming task:
In case you did not know there is the site for rating employers: http://www.ratemyemployer.ca/ But how useful is it really for you as a potential employee? Well, from what I can tell, most of the time the ratings are generally pretty negative. This has to be taken in context, and a company that has a […]
A great book by Edward Yourdon, Death March: The Complete Software Developer’s Guide to Surviving ‘Mission Impossible’ Projects. Being part of a crunch turned to death march projects, this book speaks volumes on the subject and is a worthwhile read (hopefully before you start on a project). For a death march project to occur, one […]
Well, the day still starts at 7:00 AM, but the timeline is a bit different in a crunch. See my original post for comparison: http://gameprogrammertechnicalartist.blogspot.com/2010/10/day-in-life-of-game-programmer-team.html
I was asked by a friend an colleague: “why do people crunch”? This is not an easy one to answer. I suppose for everyone it is a little different, and is often based on the person themself, their attitude, personality and history. For me, I usually enjoy the work, and like the challenge and the […]