The programming languages to know (for Game Programmers and Technical Artists), but can really be applied to almost any programming task:
The question of performance and what can benefit from additional work optimizing code (or art) is a very complex problem. To grossly oversimplify the questions of performance, it is worth looking at a few of the terms used to describe what involved in the actual measure of performance. Usually when talking with people about a […]
Continuing on my testing of the Unreal Development Kit and XNA I focus a bit more on the development process between these two packages, this is focusing on tutorial and community strength and some asset pipeline use.
I thought I would share a simple class template for XNA classes that are not Game Components (for classes that do not require an update etc.). If you copy the code below to a new (empty class called Class1.cs) and then go to File->Export Template (choose Item Template in the wizard) and the class you […]
In order to give this blog (and my own inane ramblings) some focus I will be looking at comparing the Unreal Development Kit vs XNA from someone in the professional industry, but coming at developing for both of these packages as a newb (my professional experience has mostly been in C/C++ and OpenGL and C# […]