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game programmer technical artist Unity XNA

The Programming Languages to Know

The programming languages to know (for Game Programmers and Technical Artists), but can really be applied to almost any programming task:

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game programmer performance UDK Unity XNA

Game performance and optimization

The question of performance and what can benefit from additional work optimizing code (or art) is a very complex problem. To grossly oversimplify the questions of performance, it is worth looking at a few of the terms used to describe what involved in the actual measure of performance. Usually when talking with people about a […]

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pipeline UDK XNA

UDK vs XNA: Part 2

Continuing on my testing of the Unreal Development Kit and XNA I focus a bit more on the development process between these two packages, this is focusing on tutorial and community strength and some asset pipeline use.

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c++ Visual Studio Template XNA

XNA C# Item Class Template

I thought I would share a simple class template for XNA classes that are not Game Components (for classes that do not require an update etc.). If you copy the code below to a new (empty class called Class1.cs) and then go to File->Export Template (choose Item Template in the wizard) and the class you […]

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UDK Unreal Development Kit XNA

UDK vs XNA: Part 1

In order to give this blog (and my own inane ramblings) some focus I will be looking at comparing the Unreal Development Kit vs XNA from someone in the professional industry, but coming at developing for both of these packages as a newb (my professional experience has mostly been in C/C++ and OpenGL and C# […]