The question of performance and what can benefit from additional work optimizing code (or art) is a very complex problem. To grossly oversimplify the questions of performance, it is worth looking at a few of the terms used to describe what involved in the actual measure of performance. Usually when talking with people about a […]
Continuing on my testing of the Unreal Development Kit and XNA I focus a bit more on the development process between these two packages, this is focusing on tutorial and community strength and some asset pipeline use.
In order to give this blog (and my own inane ramblings) some focus I will be looking at comparing the Unreal Development Kit vs XNA from someone in the professional industry, but coming at developing for both of these packages as a newb (my professional experience has mostly been in C/C++ and OpenGL and C# […]