book review performance threading

Book Review: The Art of Concurrency

One of the books I picked up recently is The Art of Concurrency A Thread Monkey’s Guide to Writing Parallel Applications by Clay Breshears. The book itself is an interesting read, and Breshears is a funny writer, I especially liked the quote: “No evil threads, just threads programmed for evil”. He also had some interesting […]

game programmer performance UDK Unity XNA

Game performance and optimization

The question of performance and what can benefit from additional work optimizing code (or art) is a very complex problem. To grossly oversimplify the questions of performance, it is worth looking at a few of the terms used to describe what involved in the actual measure of performance. Usually when talking with people about a […]