Autodesk Maya Techniques Official Training Guide More Hyper Realistic Creature Creation by Erick Miller and Jeff Unay and Paul Thuriot and Rudy Grossman is both a long title and an interesting read. The book focuses mainly on facial modeling (mostly using blend shapes), facial rigging (joint driven components) and full body setup (full body IK, […]
One thing I always want to do is try and look at programming from a fresh pair of eyes. While I am certainly not an absolute beginner it is sometimes interesting to see how a development book tries to instill the core concepts of programming into the new reader. In More Python Programming for the […]
Head First Design Patterns by Eric and Elisabeth Freeman is a fun read. I always was curious about what kind of content some of these books by O’Reilly that seemed so different would be like (lots of pictures, jokes, crossword puzzles etc.) but it turned out to be both entertaining and informative. The book really […]
A blast from the past More Effective C++ by Scott Meyers is not just another C++ book, but touches on a number of features and concepts that should be talked about far more than you get from most C++ books. Some of the topics include: smart pointers, lazy evaluation, preventing resource leaks in constructors, preventing […]
I decided to look into some more books on cross-platform work to see what more professionals were doing in this field. The book Cross-Platform Development in C++:Building Mac OS X, Linx and Windows Applications by Syd Logan, describes some of the techniques used in creating the Mozilla/Netscape browser to multiple platforms, and the challenges involved […]
There are not a lot of books on portable code, but Write Portable Code: An Introduction to Developing Software for Multiple Platforms by Brian Hook does a good job handling many of the topics.
Godel, Escher, Bach: An Eternal Golden Braid by Douglas Hofstadter, is not really a programming book, but is a worthwhile book for those interested in math, logic, intelligence, patterns and recursion. The book is one worthy of reflecting on, and is thick with examples and clever insights, thought provoking questions and enough content and puzzles […]
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The book MEL Scripting a Character Rig In Maya by Chris Maraffi, is an intersting book on how to automate more of the rig creation (something I am a big fan of). Maraffi has a video describing his tools on youtube at http://www.youtube.com/watch?v=x4s6-ahJWvU. This is a good book for those interested in MEL scripting and […]
The Game Programming Golden Rules by Martin Brownlow offers nine chapters on various game programming topics. For this review I will go through the chapters with a brief comment on each of them.