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programming technical artist

Renewed Rumblings

It has been a while, so what happened? Well, things were going smoothly in February last year, and then, a seemingly unending supply of new projects hit. From a single 3D project at a time (Planet Sheen, or Fanboy and ChumChum) Bardel exploded to doing more and more simultaneous productions, Teenage Mutant Ninja Turtles, Monsters […]

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book review maya technical artist

Book Review: MEL Scripting a Character Rig in Maya

The book MEL Scripting a Character Rig In Maya by Chris Maraffi, is an intersting book on how to automate more of the rig creation (something I am a big fan of). Maraffi has a video describing his tools on youtube at http://www.youtube.com/watch?v=x4s6-ahJWvU. This is a good book for those interested in MEL scripting and […]

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event siggraph technical artist

Event: Siggraph "The Art of Lighting and Rendering Rio"

I went to the Siggraph event “The Art of Lighting and Rendering Rio” for the new animated movie Rio http://siggraph.ca/festivals/information.php?fest=20110621-RO which featured Jim Gettinger, Lighting Supervisor at Blue Sky Studios. Blue Sky Studios (New York) is owned by Twentieth Century Fox and has a pretty good 3D rendering history including Ice Age movies, Robots, Horton […]

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book review technical artist tools

Book Review: The Game Asset Pipeline

The Game Asset Pipeline by Ben Carter is interesting in that it is probably one of the only books out there on asset pipelines for games. The books is broken into too major parts: high level asset management, and low level processing details. Overall, the book handles these issues effectively and with some interesting insight […]

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book review technical artist tools

Book Review: Game Engine Toolset Development

Not so much a programming book as much as it is a look into the entire world of tools development, Game Engine Toolset Development by Graham Wihlidal is an interesting read for those wanting to improve the production pipeline or tool creation. Now that I my current job is focused more on the technical artist/programmer […]

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technical artist

Technical Artist at Bardel Entertainment

So I am just a few days into my new job as a Technical Artist/Software Engineer working for Bardel Entertainment http://bardel.ca/ in Vancouver. It is pretty exciting working with some old friends from Leap In Entertainment, and the work that goes on here is some high quality 3D animation. It is a little different than […]

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game programmer technical artist Unity XNA

The Programming Languages to Know

The programming languages to know (for Game Programmers and Technical Artists), but can really be applied to almost any programming task:

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art book review technical artist

Art Books

Something a little different today, I’m having a look at more art related books. I feel like I always want to use “both sides” of my brain and enjoy the artistic aspects and results of the tools and games I create. For me, it was always important to get technical, so that when I had […]

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game programmer technical artist

Welcome to Game Programmer Technical Artist Blog

Hello Blog Reader, I am here to share my interests in game programming, art pipelines, shaders and technology. First a little introduction.