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book review graphics

Book Review: Essentials of Interactive Computer Graphics

Essentials of Interactive Computer Graphics by Kevin Sung, Peter Shirley, Steven Baer is a good book for theory of how to work in and with interactive graphics. Their chapters include things like event driven programming, model view controller architecture, GUI APIs and working with the graphics APIs. I especially liked how they brought in real […]

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book review performance threading

Book Review: The Art of Concurrency

One of the books I picked up recently is The Art of Concurrency A Thread Monkey’s Guide to Writing Parallel Applications by Clay Breshears. The book itself is an interesting read, and Breshears is a funny writer, I especially liked the quote: “No evil threads, just threads programmed for evil”. He also had some interesting […]

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Agile book review team lead

Book Review: Agile Software Engineering

Agile Software Engineering by Orit Hazzan and Yael Dubinsky works largely as an undergraduate textbook, dealing a lot with how to teach and educate Agile methodologies in a learning environment. The book is broken up into progressively more involved steps with each chapter ending with a summary and reflective questions. There are also breakdowns of […]

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Automation book review

Book Review: Lifehacker 88 Tech Tricks to Turbocharge Your Day

With all the books on agile methodologies and planning and managing time I thought I would look at trying to improve some of the regular aspects of my day-to-day activities to try and find “more time”. There are still 24 hours in a day, but it is helpful to realize how and where you are […]

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book review c++ code quality

Book Review: C++ In Action Industrial Strength Programming Techniques

With all the posts on Agile methodologies I decided to take a break and follow up on more programming aspects. C++ In Action Industrial-Strength Programming by Bartosz Milewski is as the preface states “… is not a language reference or a collection of clever tricks and patterns. This book is about programming.” The book offers […]

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Agile book review team lead

Book Review: Agile Game Development With Scrum

Staying on this Agile game development interest, I was at the local book store the other day and ran across the book Agile Game Development With Scrum by Clinton Keith and thought, “how appropriate”. Needless to say I was intrigued about the aspects of applying Agile directly to game development and immediately started reading it.

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Agile book review extreme programming team lead

Extreme Programming

For those of you following, I have been delving into more & more practices and thought I would look into Extreme Programming (XP), created by Kent Beck (one of the original authors of the agile manifesto). Some of you (like me) may feel that the term “extreme” may be a bit overused (do our developers […]

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art book review technical artist

Art Books

Something a little different today, I’m having a look at more art related books. I feel like I always want to use “both sides” of my brain and enjoy the artistic aspects and results of the tools and games I create. For me, it was always important to get technical, so that when I had […]

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Agile book review team lead

Agile Retrospectives (inspect and adapt)

Well, I said I would try and minimize the leadership aspects of this blog, but have been focusing on trying to help my team more with deadlines looming. One thing I will be doing with the team is trying to get them to help me help them 😛 Also, I suspect that I will be […]

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book review Herding Cats team lead

Herding Cats… as a Team Lead

Been quite busy, herding cats 😛 I won’t be updating Game Programmer/Technical Artist to Team Lead/Game Programmer/Technical Artist, but will be mentioning a few new aspects as a new lead in a few blog posts. My main focus is still art and programming, but have been focusing on trying to run a good team as […]