Continuing on with more creative crash site today, I look at the GI_Joe script by pixho: https://www.creativecrash.com/maya/downloads/scripts-plugins/rendering/misc/c/gi_joe–2 The script is a set of UIs for creating a fake spherical lighting Global Illumination setup. There are a couple of options to setup the initial number of lights, as well as numerous options for setting the shadows, […]
Author: michael
Continuing on with the creative crash site today, I wanted to continue a bit more with some asset creation tools, so downloaded the popular FBIK CharacterControl by shinsenTarou: https://www.creativecrash.com/maya/downloads/scripts-plugins/c/fbik-charactercontrol The script is a UI for character building similar to a feature like Motion Builder. This offers a UI for selecting specific rig controls (rig file […]
Code of the Day: MJ PolyTools
Continuing on with the creative crash site today, I wanted to continue a bit more with some asset creation tools, so downloaded the popular MJ Poly Tools by Mikkel Jans: http://www.creativecrash.com/maya/downloads/scripts-plugins/polygon/c/mj-poly-tools
Code of the Day: TreadsCreation
Continuing on with the creative crash site today, I downloaded the third most popular download AS_TreadsCreation by asanint: https://www.creativecrash.com/maya/downloads/scripts-plugins/c/advancedskeleton This is a script to copy (or instance) objects around a curve to create an animated tread (like a tank tread). The treads created have a speed attribute for setting the direction and speed of the […]
I decided to tackle a larger (and second most popular download) on creative crash today, the advancedskeleton by oyvind: https://www.creativecrash.com/maya/downloads/scripts-plugins/c/advancedskeleton This is quite a large bundle, although the majority of the size 4.34 MB download is from the numerous icons (both .png and .xpm icons). The package is an entire rigging system, allowing flexible creation […]
A good place to start this first code of the day is something small but useful. The most downloaded script on creative crash is the Maya script detachseparate-mel by JeffD: https://www.creativecrash.com/maya/downloads/scripts-plugins/polygon/c/detachseparate-mel The functionality of the script is similar to the Mesh->Extract on a Polygon Face with the difference that the script creates a separate hierarchy […]
Happy New Year
Hopefully 2012 is an interesting one full of fun and adventure. As part of my new year’s resolutions, I will try and improve the overall use of the blog(s) by introducing two new elements. Media Of The Day and Code of The Day. Since http://gameprogrammertechnicalartist.blogspot.com/ has been my more technical blog, I will look at […]
It is awesome to see the Doom 3 id Tech 4 Game Engine source code released and available at https://github.com/TTimo/doomhttp://www.blogger.com/img/blank.gif3.gpl. This does not include the Doom 3 assets, but is awesome to see all the code on GitHub. Looking at the source code, a few similarities show up with other engines.
It is always interesting to see how some of the larger companies move. In this article http://www.businessinsider.com/adobe-engineer-heres-why-we-killed-flash-for-mobile-2011-11 it shows that Adobe is not going to focus on supporting Flash for mobile devices. This was a hot topic between Apple and Adobe, with the iPhone not supporting Flash, but it looks like Adobe is deciding to […]
Head First Design Patterns by Eric and Elisabeth Freeman is a fun read. I always was curious about what kind of content some of these books by O’Reilly that seemed so different would be like (lots of pictures, jokes, crossword puzzles etc.) but it turned out to be both entertaining and informative. The book really […]