The worst part about a crunch is the toll it takes on the people. Everyone starts to get tired and cranky (shame programmers don’t have cheerleaders). Anyway, for whatever reason my mind wandered over to the Dunning-Kruger effect taken from wikipedia (I know I know, I will try and find a better site for sourcing): […]
Crunch together
A team in crunch has a good chance of jelling, it is often during this time that a team can really learn more about each other and bond. Working long hours after many of the other employees have gone home does not feel quite so bad when you are not alone. It gives a better […]
Crunch, overtime, force-overtime, deathmarch. Call it what you want, no one likes it, no one wants it, and yet it seems to happen in far too many places, and far too often (will have to read that Deathmarch book soon I think).
Happy New Year
Happy 2011, how time flies. Hopefully I can get on here more with something cool.
Book Review: Peopleware
The book Peopleware:Productive Projects and Teams (2nd edition) by Tom Demarco and Timothy Lister should be required reading for anyone in charge of or working with software projects. So much of it is such good sense, and yet so much of it will make you shake your head and say “why are we still doing […]
Cookbook books are interesting in that they often cover a wide range of topis in a short amount of time and space. Herb Schildt’s C++ Programming Cookbook, handles a number of topics including string handling, STL containers, I/O, formatting data, overloading operators like subscript, new and delete, the increment and decrement operators and the use […]
Essentials of Interactive Computer Graphics by Kevin Sung, Peter Shirley, Steven Baer is a good book for theory of how to work in and with interactive graphics. Their chapters include things like event driven programming, model view controller architecture, GUI APIs and working with the graphics APIs. I especially liked how they brought in real […]
Everybody loves shaders, and Unity’s 3.X ShaderLab http://unity3d.com/support/documentation/Components/SL-Reference.html is interesting in what they have done (ShaderLab is similar to CgFX scripts, but unique to Unity).
I was at Unity’s UNITE conference in Montreal, and it was both informative and fun http://unity3d.com/unite/ UNITE is an annual conference to showcase and educate users and developers using Unity technologies. This conference is the largest annual Unity developer conference and is the tenth such conference. UNITE is often the platform Unity uses to announce […]
One of the books I picked up recently is The Art of Concurrency A Thread Monkey’s Guide to Writing Parallel Applications by Clay Breshears. The book itself is an interesting read, and Breshears is a funny writer, I especially liked the quote: “No evil threads, just threads programmed for evil”. He also had some interesting […]