So, you have a new project, lots of shiny new game engines abound, but which one to choose? Forget the marketing, forget the bells and whistles, forget the hype. Instead get down to the basics.
Category: game programmer
In order to improve my time (and hack my life) I have to know what it has in it. Here is my breakdown of an average (quiet) day, although it is still 9:00-6:30. We have been pretty good about doing 9:00-5:00 hours and that is what most of our guys do, and I would prefer […]
The question of performance and what can benefit from additional work optimizing code (or art) is a very complex problem. To grossly oversimplify the questions of performance, it is worth looking at a few of the terms used to describe what involved in the actual measure of performance. Usually when talking with people about a […]
Hello Blog Reader, I am here to share my interests in game programming, art pipelines, shaders and technology. First a little introduction.